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Game Programming Patterns

Robert Nystrom

  • Bindwijze: Paperback
  • Taal: en
  • ISBN: 9780990582908
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Taal:en
Bindwijze:Paperback
Oorspronkelijke releasedatum:02 november 2014
Aantal pagina's:354
Illustraties:Nee
Betrokkenen
Hoofdauteur:Robert Nystrom
Hoofdauteur:Robert Nystrom
Overige kenmerken
Extra groot lettertype:Nee
Product breedte:184 mm
Product hoogte:19 mm
Product lengte:235 mm
Studieboek:Ja
Verpakking breedte:192 mm
Verpakking hoogte:22 mm
Verpakking lengte:226 mm
Verpakkingsgewicht:794 g
Overige kenmerken
Extra groot lettertype:Nee
Product breedte:184 mm
Product hoogte:19 mm
Product lengte:235 mm
Studieboek:Ja
Verpakking breedte:192 mm
Verpakking hoogte:22 mm
Verpakking lengte:226 mm
Verpakkingsgewicht:794 g

Samenvatting

The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.

You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.