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Zones of Control

Jon Peterson

  • Bindwijze: Hardcover
  • Taal: en
  • Categorie: Mens & Maatschappij
  • ISBN: 9780262033992
Perspectives on Wargaming
Inhoud
Taal:en
Bindwijze:Hardcover
Oorspronkelijke releasedatum:15 april 2016
Aantal pagina's:806
Illustraties:Nee
Betrokkenen
Hoofdauteur:Jon Peterson
Tweede Auteur:John Curry
Co Auteur:J. R. Tracy
Hoofdredacteur:Pat Harrigan
Tweede Redacteur:Matthew G. Kirschenbaum
Co Redacteur:Henry Lowood
Co Redacteur:Henry Lowood
Overige kenmerken
Editie:1
Extra groot lettertype:Nee
Product breedte:203 mm
Product hoogte:15 mm
Product lengte:229 mm
Studieboek:Nee
Verpakking breedte:212 mm
Verpakking hoogte:43 mm
Verpakking lengte:234 mm
Verpakkingsgewicht:1512 g
Overige kenmerken
Editie:1
Extra groot lettertype:Nee
Product breedte:203 mm
Product hoogte:15 mm
Product lengte:229 mm
Studieboek:Nee
Verpakking breedte:212 mm
Verpakking hoogte:43 mm
Verpakking lengte:234 mm
Verpakkingsgewicht:1512 g

Samenvatting

Examinations of wargaming for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming's past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming's ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice. Contributors Jeremy Antley, Richard Barbrook, Elizabeth M. Bartels, Ed Beach, Larry Bond, Larry Brom, Lee Brimmicombe-Wood, Rex Brynen, Matthew B. Caffrey, Jr., Luke Caldwell, Catherine Cavagnaro, Robert M. Citino, Laurent Closier, Stephen V. Cole, Brian Conley, Greg Costikyan, Patrick Crogan, John Curry, James F. Dunnigan, Robert J. Elder, Lisa Faden, Mary Flanagan, John A. Foley, Alexander R. Galloway, Sharon Ghamari-Tabrizi, Don R. Gilman, A. Scott Glancy, Troy Goodfellow, Jack Greene, Mark Herman, Kacper Kwiatkowski, Tim Lenoir, David Levinthal, Alexander H. Levis, Henry Lowood, Elizabeth Losh, Esther MacCallum-Stewart, Rob MacDougall, Mark Mahaffey, Bill McDonald, Brien J. Miller, Joseph Miranda, Soraya Murray, Tetsuya Nakamura, Michael Peck, Peter P. Perla, Jon Peterson, John Prados, Ted S. Raicer, Volko Ruhnke, Philip Sabin, Thomas C. Schelling, Marcus Schulzke, Miguel Sicart, Rachel Simmons, Ian Sturrock, Jenny Thompson, John Tiller, J. R. Tracy, Brian Train, Russell Vane, Charles Vasey, Andrew Wackerfuss, James Wallis, James Wallman, Yuna Huh Wong