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Gamestorning

Dave Gray

  • Bindwijze: Paperback
  • Taal: en
  • Categorie: Managementboeken
  • ISBN: 9780596804176
A Playbook for Innovators, Rulebreakers, and Changemakers
Inhoud
Taal:en
Bindwijze:Paperback
Oorspronkelijke releasedatum:17 augustus 2010
Aantal pagina's:266
Illustraties:Met illustraties
Betrokkenen
Hoofdauteur:Dave Gray
Tweede Auteur:Sunni Brown
Co Auteur:James Macanufo
Hoofdillustrator:Dave Gray
Tweede Illustrator:Sunni Brown
Hoofdredacteur:Colleen Wheeler
Hoofdredacteur:Colleen Wheeler
Overige kenmerken
Editie:1
Extra groot lettertype:Nee
Product breedte:178 mm
Product hoogte:19 mm
Product lengte:229 mm
Studieboek:Ja
Verpakking breedte:176 mm
Verpakking hoogte:22 mm
Verpakking lengte:232 mm
Verpakkingsgewicht:747 g
Overige kenmerken
Editie:1
Extra groot lettertype:Nee
Product breedte:178 mm
Product hoogte:19 mm
Product lengte:229 mm
Studieboek:Ja
Verpakking breedte:176 mm
Verpakking hoogte:22 mm
Verpakking lengte:232 mm
Verpakkingsgewicht:747 g

Samenvatting

We're moving from an industrial to a knowledge economy, where creativity and innovation will be the keys to value. New rules apply. Yet 200 years of industrial habits are embedded in our workplaces, our schools and our system of government. How must we change our work practices to win in the 21st Century? Gamestorming is a playbook for people who want to design the future, to change the world, to make, break and innovate. It's a rough-and-ready toolkit for inventors, explorers and change agents who want to use design thinking to navigate successfully in complex and uncertain knowledge and information spaces, to engage others, and to start, grow and sustain movements for change. Gamestorming is full of practical, proven solutions to common workplace challenges. Learn how to engage people in your project, to get better traction and move more quickly with groups, to make things happen and get better, faster decisions and results. * Use techniques to engage your team and help members collaborate effectively * Get silent resisters to reveal their concerns so they can be discussed and resolved * Generate ideas that may otherwise be lost * Identify the root cause of a problem, and determine points of greatest leverage * Turn common office supplies into powerful enablers for visual thinking * Learn the visual alphabet: twelve simple shapes that will enable you to clearly and concisely draw anything you can possibly imagine