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Design Patterns

Erich Gamma

  • Bindwijze: Hardcover
  • Taal: en
  • Categorie: Computers & Informatica
  • ISBN: 9780201633610
Elements of Reusable Object-Oriented Software
Inhoud
Taal:en
Bindwijze:Hardcover
Oorspronkelijke releasedatum:21 maart 1995
Aantal pagina's:395
Illustraties:Nee
Betrokkenen
Hoofdauteur:Erich Gamma
Tweede Auteur:Richard Helm
Co Auteur:John Vlissides
Hoofduitgeverij:AWPC
Hoofduitgeverij:AWPC
Overige kenmerken
Editie:1
Extra groot lettertype:Nee
Product breedte:193 mm
Product hoogte:26 mm
Product lengte:243 mm
Studieboek:Ja
Verpakking breedte:172 mm
Verpakking hoogte:62 mm
Verpakking lengte:237 mm
Verpakkingsgewicht:2104 g
Overige kenmerken
Editie:1
Extra groot lettertype:Nee
Product breedte:193 mm
Product hoogte:26 mm
Product lengte:243 mm
Studieboek:Ja
Verpakking breedte:172 mm
Verpakking hoogte:62 mm
Verpakking lengte:237 mm
Verpakkingsgewicht:2104 g

Samenvatting

Design Patterns 1e editie is een boek van Erich Gamma uitgegeven bij Pearson Education (Us). ISBN 9780201633610 Capturing a wealth of experience about the design of object-oriented software, four top-notch designers present a catalog of simple and succinct solutions to commonly occurring design problems. Previously undocumented, these 23 patterns allow designers to create more flexible, elegant, and ultimately reusable designs without having to rediscover the design solutions themselves. the authors begin by describing what patterns are and how they can help you design object-oriented software. they then go on to systematically name, explain, evaluate, and catalog recurring designs in object-oriented systems. With Design Patterns as your guide, you will learn how these important patterns fit into the software development process, and how you can leverage them to solve your own design problems most efficiently. Each pattern describes the circumstances in which it is applicable, when it can be applied in view of other design constraints, and the consequences and trade-offs of using the pattern within a larger design. All patterns are compiled from real systems and are based on real-world examples. Each pattern also includes code that demonstrates how it may be implemented in object-oriented programming languages like C++ or Smalltalk.